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	<title>Protos &#187; Games</title>
	<atom:link href="http://protos.dk/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://protos.dk</link>
	<description>- Creative Stuff by Kristian Tørning</description>
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			<item>
		<title>Keep the kitty on the board!</title>
		<link>http://protos.dk/2007/12/01/435/</link>
		<comments>http://protos.dk/2007/12/01/435/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 16:20:54 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/12/01/435/</guid>
		<description><![CDATA[Take this game for a spin via: gamedesign.jp
Keep the Kitty from leaving the board!

]]></description>
			<content:encoded><![CDATA[<p>Take this game for a spin via: <a href="http://www.gamedesign.jp/flash/chatnoir/chatnoir.html" target=_blank>gamedesign.jp</a></p>
<p>Keep the Kitty from leaving the board!</p>
<p><img src='http://protos.dk/wp-content/2007/12/kitty.gif' alt='kitty.gif' /></p>
]]></content:encoded>
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		<title>Free Commodore 64 Bruce Lee stand alone PC port (573KB zip &#8211; no emulator neccesary).</title>
		<link>http://protos.dk/2007/07/17/free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary/</link>
		<comments>http://protos.dk/2007/07/17/free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 17:37:40 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet Culture]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/07/17/free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary/</guid>
		<description><![CDATA[Well here we go. 
Remember back when games were real games? Back in the day when everything was jumping from platform to platform? When a solid jump-kick to the stomach of a fat green sumo would bring joy in the brains of little kids? Back when plainly stating &#8220;I have a C64 with a 1541 [...]]]></description>
			<content:encoded><![CDATA[<p>Well here we go. </p>
<p>Remember back when games were real games? Back in the day when everything was jumping from platform to platform? When a solid jump-kick to the stomach of a fat green sumo would bring joy in the brains of little kids? Back when plainly stating &#8220;I have a C64 with a <a href="http://en.wikipedia.org/wiki/Commodore_1541" target="_blan">1541 Floppy disk drive</a>&#8221; would make (well some) people listen? </p>
<p>Back when a hero was made of boxy over sized pixels? Back when every game color palette was so insane, that you didn&#8217;t even notice how insane they were? Back when Migrane-Mint and Hell-Flesh-Pink were common base colors?. Well get ready for a blast from the past! BRUCE LEE! </p>
<p>Take a look at these wonder full screen shots:</p>
<p><a href='http://protos.dk/wp-content/2007/07/newmenu.jpg' title='newmenu.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/newmenu.thumbnail.jpg' alt='newmenu.jpg' /></a> <a href='http://protos.dk/wp-content/2007/07/new1.jpg' title='new1.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new1.thumbnail.jpg' alt='new1.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new6.jpg' title='new6.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new6.thumbnail.jpg' alt='new6.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new8.jpg' title='new8.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new8.thumbnail.jpg' alt='new8.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new10.jpg' title='new10.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new10.thumbnail.jpg' alt='new10.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new11.jpg' title='new11.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new11.thumbnail.jpg' alt='new11.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new12.jpg' title='new12.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new12.thumbnail.jpg' alt='new12.jpg' /></a><a href='http://protos.dk/wp-content/2007/07/new13.jpg' title='new13.jpg' rel='gb_imageset[free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary]'><img src='http://protos.dk/wp-content/2007/07/new13.thumbnail.jpg' alt='new13.jpg' /></a></p>
<p>My <a href="http://desktop.google.com/en/" target="_blank">google desktop</a> just popped up a zip file I had long forgot about (and it was hiding on the old stuff drive): <a href="http://planetflibble.com/blitz/" target="_blank">Mark Rosten&#8217;s</a> version of a <a href='http://protos.dk/wp-content/2007/07/brucelee.zip' title='brucelee.zip'>Commodore 64 Bruce Lee stand alone port (Click to Download)</a>.</p>
<p>In 2001 <a href="http://planetflibble.com/blitz/" target="_blank">Mark Rosten</a> was thinking about learning the <a href="http://www.blitzbasic.com/" target="_blank">Blitz programming language</a> and he remade the first computer game that I completed: Commodore 64 Bruce Lee.</p>
<p>I clearly remember feeling sad and empty the day I actually completed the game. I remember banging my tiny hard as titanium-alloy fists into the keyboard! Ahh these were the days where you could not even save games &#8211; it was do or die &#8211; <a href="http://www.lyricsfreak.com/i/iron+maiden/aces+high_20067955.html" target="_blank">Aces High</a>! </p>
<p>Enjoy! it <a href='http://protos.dk/wp-content/2007/07/brucelee.zip' title='brucelee.zip'>here at Protos.dk</a> or via: <a href="http://planetflibble.com/blitz/" target="_blank">Mark Rostens site</a>.</p>
<p>From the original release notes by Mark: </p>
<blockquote><p>Program:    Bruce Lee &#8211; A remake for the PC<br />
Type:       Platform game<br />
Written:    August 2001<br />
By:         Mark Rosten<br />
Using:      Blitz Basic<br />
Version:    1.12 (full release)<br />
Build date: 6th October 2001</p>
<p>Game background<br />
&#8212;&#8212;&#8212;&#8212;&#8212;<br />
To learn how to use Blitz Basic, rather than create a whole new game from scratch. I needed a game I both loved and was familiar with. A remake was in order&#8230;</p>
<p>Thinking back to my humble gaming origins, no game brings back such fond memories as Bruce Lee on the Commodore 64. I&#8217;m not sure what it was about this game that I loved so much, was it the simplicity of the gameplay? The awesome graphics and sound? (They weren&#8217;t that bad when this game was released, believe me.) Or the<br />
simultaneous 2-player mode with the unforgettable Yamo?</p>
<p>&#8230;</p></blockquote>
<p>Thanks Buddy, let me know if you come to Copenhagen and ill buy you a beer!</p>
<p>Edit: <strong>100 C-64 Games in 10 minuttes</strong></p>
<div align="center"><p><a href="http://protos.dk/2007/07/17/free-commodore-64-bruce-lee-stand-alone-pc-port-573kb-zip-no-emulator-neccesary/"><em>Click here to view the embedded video.</em></a></p></div>
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		<title>Computer programs on Vinyl records?</title>
		<link>http://protos.dk/2007/06/19/computer-programs-on-vinyl-records/</link>
		<comments>http://protos.dk/2007/06/19/computer-programs-on-vinyl-records/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 17:00:45 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet Culture]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/06/19/computer-programs-on-vinyl-records/</guid>
		<description><![CDATA[Well yes! @kempa.com/ they have the story 
One strategy that major record companies have been employing lately to deter downloading is adding bonus computer content to new CD releases. I recently discovered that this technique is not unique to CD&#8217;s, but had in fact been practiced in the vinyl era as well. That&#8217;s right: there [...]]]></description>
			<content:encoded><![CDATA[<p>Well yes! @<a href="http://www.kempa.com/blog/archives/000053.html">kempa.com/</a> they have the story </p>
<blockquote><p>One strategy that major record companies have been employing lately to deter downloading is adding bonus computer content to new CD releases. I recently discovered that this technique is not unique to CD&#8217;s, but had in fact been practiced in the vinyl era as well. That&#8217;s right: there were a handful of records released in the late 70&#8217;s and early 80&#8217;s that contained computer programs as part of the audio. This is totally insane, and totally great.</p></blockquote>
<p><img src="http://www.kempa.com/blog/images/ttvinyl.gif" alt="" /></p>
<p><img src="http://www.kempa.com/blog/images/tt01.gif" alt="" /></p>
<p>or this:</p>
<p><img src="http://www.kempa.com/blog/images/uyc2.gif" alt="" /></p>
<p><img src="http://www.kempa.com/blog/images/uyc1.gif" alt="" /></p>
<p>This is actually really interesting (well if your into that sort of thing). </p>
<p>I remember that my first computer the Commodore 64 came with a cassette deck and that deck played ordinary <a href="http://en.wikipedia.org/wiki/Compact_audio_cassette">cassette tapes</a>:</p>
<p><img src="http://upload.wikimedia.org/wikipedia/commons/f/f1/Tdkc60cassette.jpg" alt="" /></p>
<p>Someone in Østerbro was broadcasting computer programmes on local radio and we actually managed to tape that on a ghettoblaster and then play the game.</p>
<p>I wonder what others were thinking tuning in to that white noise :D </p>
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		<title>All your base are still belong to us!</title>
		<link>http://protos.dk/2007/06/17/all-your-base-are-still-belong-to-us/</link>
		<comments>http://protos.dk/2007/06/17/all-your-base-are-still-belong-to-us/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 10:21:28 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet Culture]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/06/17/all-your-base-are-still-belong-to-us/</guid>
		<description><![CDATA[You need to remember this here flash and then there is the Youtube edition:
Path: http://protos.dk/public/pictures/protos05/all_your_base.jpg
Direct link: http://protos.dk/wp-content/2007/06/ayb2.swf
Ohh and in case you need to make a statement at a discussion board or similar do not hesitate to use the ever popular:

Path: http://protos.dk/public/pictures/protos05/all_your_base.jpg
Link: http://protos.dk/public/pictures/protos05/all_your_base.jpg
The story on the phenonemon: http://protos.dk/2005/06/22/all-your-base-are-belong-to-us/
=)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://protos.dk/wp-content/2007/06/ayb2.swf" title="AYB2 - All your base are belong to us" rel="gb_page_center[500, 350]">You need to remember this here flash</a> and then there is the Youtube edition:</p>
<p><a href="http://protos.dk/2007/06/17/all-your-base-are-still-belong-to-us/"><em>Click here to view the embedded video.</em></a></p>
<p>Path: http://protos.dk/public/pictures/protos05/all_your_base.jpg<br />
Direct link: <a href="http://protos.dk/wp-content/2007/06/ayb2.swf">http://protos.dk/wp-content/2007/06/ayb2.swf</a></p>
<p>Ohh and in case you need to make a statement at a discussion board or similar do not hesitate to use the ever popular:</p>
<p><img src="http://protos.dk/public/pictures/protos05/all_your_base.jpg" alt="All your base are belong to us" /></p>
<p>Path: http://protos.dk/public/pictures/protos05/all_your_base.jpg<br />
Link: <a href="http://protos.dk/public/pictures/protos05/all_your_base.jpg" rel='gb_imageset[all-your-base-are-still-belong-to-us]'>http://protos.dk/public/pictures/protos05/all_your_base.jpg</a></p>
<p>The story on the phenonemon: <a href="http://protos.dk/2005/06/22/all-your-base-are-belong-to-us/">http://protos.dk/2005/06/22/all-your-base-are-belong-to-us/</a></p>
<p>=)</p>
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		<title>Electronic Roll-up Gaming board (GO)</title>
		<link>http://protos.dk/2007/06/04/electronic-roll-up-gaming-board-go/</link>
		<comments>http://protos.dk/2007/06/04/electronic-roll-up-gaming-board-go/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 15:22:58 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/06/04/electronic-roll-up-gaming-board-go/</guid>
		<description><![CDATA[
Will they made this for the game &#8220;GO&#8221; but you could imagine using it for several other things.
Go may not be very popular here in the US, but that didn&#8217;t stop me from actually taking a few lessons when I was a kid (ladies, quit knocking down my door). Plus, it didn&#8217;t stop this guy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gizmodo.com/assets/resources/2007/05/goboard.jpg" alt="" /></p>
<p>Will they made this for the game &#8220;GO&#8221; but you could imagine using it for several other things.</p>
<blockquote><p>Go may not be very popular here in the US, but that didn&#8217;t stop me from actually taking a few lessons when I was a kid (ladies, quit knocking down my door). Plus, it didn&#8217;t stop this guy from designing an electronic roll-up Go board.</p>
<p>Shaped like a roll of parchment when contracted, the Go board rolls out to show the black and white pieces with what looks like e-ink. That&#8217;s a fantastic idea, which could be extended to chess, checkers or Chinese checkers—since when I play somebody usually gets angry and knocks the pieces off the board when they lose. And by somebody, I mean me. – Jason Chen</p></blockquote>
<p>Via: <a href="http://gizmodo.com/gadgets/design/electronic-roll+up-go-board-262186.php">gizmodo.com</a></p>
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		<title>ABC SECOND LIFE VANDALIZED</title>
		<link>http://protos.dk/2007/05/30/seco/</link>
		<comments>http://protos.dk/2007/05/30/seco/#comments</comments>
		<pubDate>Wed, 30 May 2007 18:59:01 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[e-terror]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/05/30/seco/</guid>
		<description><![CDATA[Well its getting even weirder on the net&#8230;
Taking police stereotypes to new levels, the donut devourers will now sit on their asses indoors all day, associating with people who engage in online rape, online prostitution, online human sacrifices, and my personal favorite, online summoners of dildo storms. These are the people that the police are [...]]]></description>
			<content:encoded><![CDATA[<p>Well its getting even weirder on the net&#8230;</p>
<blockquote><p>Taking police stereotypes to new levels, the donut devourers will now sit on their asses indoors all day, associating with people who engage in online rape, online prostitution, online human sacrifices, and my personal favorite, online summoners of dildo storms. These are the people that the police are willing to hire to solve online crimes &#8212; the people who are usually responsible for them. Not the well organized World of Warcraft guild members. Instead they&#8217;d rather start their online exploration in a world full of weirdos and sexual deviants. I can&#8217;t wait to see headlines in six months when they hire a hacker who infiltrates their own database to pull off a real world crime, and then frames the police officers as the prime suspects.</p></blockquote>
<p>via: <a href="http://www.thelastboss.com/post.phtml?pk=2918">thelastboss.com</a></p>
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		<title>Finally someone made laser pong</title>
		<link>http://protos.dk/2007/05/18/finally-someone-made-laser-pong/</link>
		<comments>http://protos.dk/2007/05/18/finally-someone-made-laser-pong/#comments</comments>
		<pubDate>Fri, 18 May 2007 08:38:40 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/05/18/finally-someone-made-laser-pong/</guid>
		<description><![CDATA[I do not know why this sort of thing appeals so greatly to me. I think its the mentality since it doesn&#8217;t really have much use (unless you count fun) &#8211; its g33ky and übercool at the same time.

The system was done by Cornell and I am wondering why we here in Denmark (where I [...]]]></description>
			<content:encoded><![CDATA[<p>I do not know why this sort of thing appeals so greatly to me. I think its the mentality since it doesn&#8217;t really have much use (unless you count fun) &#8211; its g33ky and übercool at the same time.</p>
<p><img src="http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2007/aw259_bkr24/images/layout/header_bg/banner.jpg" alt="" /></p>
<p>The system was done by Cornell and I am wondering why we here in Denmark (where I am from) never really see this type of dedication from students? I mean &#8211; this team &#8211; actually made the whole thing&#8230; not a concept, not a document describing possible social implications, not a mock up or proof of concept. They just made the WHOLE thing <a href="http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2007/aw259_bkr24/index.html">as part of a 5 week course!</a>.</p>
<blockquote><p>Wall of Pong is a fast-moving, interactive, laser-based pong game playable on any flat surface.</p>
<p>The system uses a digitally controlled laser projection platform to draw a pong ball onto any flat surface. This allows for a large playing area that can be set up almost anywhere. Hand held paddles with embedded sensors are given to each player. The real life paddles increases the interactivity of the game and makes it an enjoyable and dynamic derivative of the original PONG arcade game.</p></blockquote>
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		<title>If you plan to game don&#8217;t run Vista just yet</title>
		<link>http://protos.dk/2007/05/07/if-you-plan-to-game-dont-run-vista-just-yet/</link>
		<comments>http://protos.dk/2007/05/07/if-you-plan-to-game-dont-run-vista-just-yet/#comments</comments>
		<pubDate>Mon, 07 May 2007 15:15:02 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/05/07/if-you-plan-to-game-dont-run-vista-just-yet/</guid>
		<description><![CDATA[@ enthusiast.hardocp.com/ they tested games using Xp and Vista.
Results: only in one instance did Vista provide better frame rate


I guess that people who like to play FPS multi player on line should wait a bit&#8230;
]]></description>
			<content:encoded><![CDATA[<p>@ <a href="http://enthusiast.hardocp.com/article.html?art=MTMzNCwxLCxoZW50aHVzaWFzdA==">enthusiast.hardocp.com/</a> they tested games using Xp and Vista.</p>
<p>Results: only in one instance did Vista provide better frame rate</p>
<p><img src="http://enthusiast.hardocp.com/images/articles/1178010522zQcJDy9Cez_6_1_l.gif" alt="" /></p>
<p><img src="http://enthusiast.hardocp.com/images/articles/1178010522zQcJDy9Cez_6_2_l.gif" alt="" /></p>
<p>I guess that people who like to play FPS multi player on line should wait a bit&#8230;</p>
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		<title>Cool toy: Remote controlled metal detector</title>
		<link>http://protos.dk/2007/01/09/cool-toy-remote-controlled-metal-detector/</link>
		<comments>http://protos.dk/2007/01/09/cool-toy-remote-controlled-metal-detector/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 18:13:34 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://protos.dk/2007/01/09/cool-toy-remote-controlled-metal-detector/</guid>
		<description><![CDATA[@shinyshiny.tv there was a mention of this great toy!
As an alternative to walking the entire beach for the golden coins you can &#8220;scan&#8221; the beach remotely using this radio controlled car:

Grab one @brightminds.co.uk
]]></description>
			<content:encoded><![CDATA[<p>@<a target="_blank" href="http://www.shinyshiny.tv/2007/01/remote_control_3.html">shinyshiny.tv</a> there was a mention of this great toy!</p>
<p>As an alternative to walking the entire beach for the golden coins you can &#8220;scan&#8221; the beach remotely using this radio controlled car:</p>
<p><img src="http://www.brightminds.co.uk/products/images/large/K2077.jpg" /></p>
<p>Grab one @<a target="_blank" href="http://www.brightminds.co.uk/create_part_page.asp?part=K2077">brightminds.co.uk</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Asteroid&#8217;s Revenge</title>
		<link>http://protos.dk/2006/12/01/asteroids-revenge/</link>
		<comments>http://protos.dk/2006/12/01/asteroids-revenge/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 15:11:37 +0000</pubDate>
		<dc:creator>Kristian Tørning</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet Culture]]></category>

		<guid isPermaLink="false">http://protos.dk/2006/12/01/asteroids-revenge/</guid>
		<description><![CDATA[Remember asteoriods? the game where you are a little vector spaceship that needs to shoot huge rocks asteroids?
Well some one turned it around.
You are now an asteroid that need to hit ships that shoots at you @ flashninjaclan.com/
via: boingboing.net and plastibag.org
]]></description>
			<content:encoded><![CDATA[<p>Remember asteoriods? the game where you are a little vector spaceship that needs to shoot huge rocks asteroids?</p>
<p>Well some one turned it around.</p>
<p>You are now an asteroid that need to hit ships that shoots at you @ <a target="_blank" href="http://www.flashninjaclan.com/games.php?ID=27">flashninjaclan.com/</a></p>
<p>via: <a href="http://www.boingboing.net/2006/12/01/asteroids_revenge_ga.html">boingboing.net</a> and <a target="_blank" href="http://www.plasticbag.org/archives/2006/12/links_for_20061201/">plastibag.org</a></p>
]]></content:encoded>
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		</item>
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